# Configuration file

####################
# block
####################

block {
    I:Barrier=3507
    I:Bed=3516
    I:Block=3509
    I:Button=3510
    I:"Collapsible Block"=3518
    I:DaylightSensor=3513
    I:Door=3515
    I:"Flower Pot"=3521
    I:Gate=3508
    I:Hatch=3514
    I:Ladder=3517
    I:Lever=3511
    I:PressurePlate=3512
    I:Safe=3520
    I:Slope=3505
    I:Stairs=3506
    I:Torch=3519
}


####################
# blocks
####################

blocks {
    B:"Enable Barrier"=true
    B:"Enable Bed"=true
    B:"Enable Button"=true
    B:"Enable Collapsible Block"=true
    B:"Enable Daylight Sensor"=true
    B:"Enable Door"=true
    B:"Enable Flower Pot"=true
    B:"Enable Gate"=true
    B:"Enable Hatch"=true
    B:"Enable Ladder"=true
    B:"Enable Lever"=true
    B:"Enable Pressure Plate"=true
    B:"Enable Safe"=true
    B:"Enable Slope"=true
    B:"Enable Stairs"=true
    B:"Enable Torch"=true
}


####################
# features
####################

features {
    # This allows restricted blocks to be used as covers.
    # Add your own by supplying the display name for the block (en_US only).
    S:"Cover Exceptions" <
        Silverwood Planks
        Greatwood Planks
        Clear Glass
        White Stained Glass
        Red Stained Glass
        Orange Stained Glass
        Yellow Stained Glass
        Lime Stained Glass
        Green Stained Glass
        Cyan Stained Glass
        Light Blue Stained Glass
        Blue Stained Glass
        Magenta Stained Glass
        Purple Stained Glass
        Brown Stained Glass
        Black Stained Glass
        Gray Stained Glass
        Light Gray Stained Glass
        Pink Stained Glass
     >
    B:"Enable Chisel Designs"=true
    B:"Enable Covers"=true
    B:"Enable Dye Colors"=true

    # When enabled, unobstructed stationary fluid adjacent to block will render in the same space.
    # Note: this only takes effect when Fancy Graphics are enabled.
    B:"Enable Fancy Fluids"=true
    B:"Enable Overlays"=true

    # This will prevent players besides you and server operators from editing your objects.
    # Note: this does not protect objects against destruction (intentional), and may allow activation if appropriate. Also, the Carpenter's Safe is not affected by this.
    B:"Enable Ownership"=true
    B:"Enable Side Covers"=true

    # This controls whether torches extinguish themselves when exposed to rain or snow.
    B:"Enable Torch Weather Effects"=true

    # This maps items to overlays.
    # Items are prefixed with display names (en_US only).
    # Overlay suffixes are :grass, :snow, :web, :vine, :hay, :mycelium
    S:"Overlay Definitions" <
        Seeds:grass
        Snowball:snow
        String:web
        Vines:vine
        Wheat:hay
        Mushroom:mycelium
     >

    # This controls the smoothness of the slope faces.
    # Note: smoothness of 2 is similar to stairs, while a value above 25 is generally fluid.
    I:Smoothness=2
}


####################
# item
####################

item {
    I:Bed=5404
    I:Chisel=5402
    I:Door=5403
    I:Hammer=5401
    I:Tile=5405
}


####################
# items
####################

items {
    B:"Enable Chisel"=true
    B:"Enable Hammer"=true
    B:"Enable Tile"=true
    I:"Vanilla Tool Uses"=400
    B:"Vanilla Tools Damageable"=true
    D:itemHammerDamageChanceFromCollapsible=0.2
    D:itemHammerDamageChanceFromSlopes=0.75
    D:itemHammerDamageChanceFromStairs=1.0
}


####################
# recipe quantities
####################

"recipe quantities" {
    I:Barrier=6
    I:Bed=1
    I:Block=8
    I:Button=1
    I:"Collapsible Block"=9
    I:"Daylight Sensor"=1
    I:Door=2
    I:"Flower Pot"=1
    I:Gate=1
    I:Hatch=2
    I:Ladder=6
    I:Lever=1
    I:"Pressure Plate"=1
    I:Safe=1
    I:Slope=6
    I:Stairs=4
    I:Tile=12
    I:Torch=8
}


