# Configuration file

####################
# block
####################

block {
    I:blockDiamond=2792
    I:blockEmerald=2795
    I:blockGold=2804
    I:blockIron=2790
    I:blockLapis=2794
    I:blockLimestone=2762
    I:blockLimestoneSlab.bottom=2764
    I:blockLimestoneSlab.top=2807
    I:blockLimestoneStairs.0=4053
    I:blockLimestoneStairs.1=4052
    I:blockLimestoneStairs.2=2818
    I:blockLimestoneStairs.3=2819
    I:blockLimestoneStairs.4=2820
    I:blockLimestoneStairs.5=2821
    I:blockLimestoneStairs.6=2822
    I:blockLimestoneStairs.7=2823
    I:blockMarble=2761
    I:blockMarblePillar=2765
    I:blockMarblePillarSlab.bottom=2766
    I:blockMarblePillarSlab.top=2806
    I:blockMarbleSlab.bottom=2763
    I:blockMarbleSlab.top=2805
    I:blockMarbleStairs.0=2808
    I:blockMarbleStairs.1=2809
    I:blockMarbleStairs.2=2810
    I:blockMarbleStairs.3=2811
    I:blockMarbleStairs.4=2812
    I:blockMarbleStairs.5=2813
    I:blockMarbleStairs.6=2814
    I:blockMarbleStairs.7=4054
    I:blockRedstone=3988
    I:bookshelf=3983
    I:carpet=3984
    I:carpetFloor=2844
    I:cloud=2842
    I:concrete=2781
    I:dirt=3981
    I:factory=2843
    I:fenceIron=2802
    I:fft=3985
    I:glass=2788
    I:hellrock=2797
    I:holystone=3987
    I:icePillar=2775
    I:iceStairs.0=2824
    I:iceStairs.1=2825
    I:iceStairs.2=2826
    I:iceStairs.3=2827
    I:iceStairs.4=2828
    I:iceStairs.5=2829
    I:iceStairs.6=3991
    I:iceStairs.7=3990
    I:lavastone=3986
    I:lightgem=2793
    I:netherBrick=2796
    I:obsidian=2801
    I:roadLine=2782
    I:sandSnakestone=2784
    I:sandStone=2789
    I:sandstoneScribbles=2780
    I:snakestone=2783
    I:snakestoneObsidian=2785
    I:stoneMoss=2798
    I:stonebrick=2787
    I:stonebricksmooth=2799
    I:temple=2840
    I:templeMossy=2841
    I:thinGlass=2803
    I:tyrian=3982
    I:wood-birch=2779
    I:wood-jungle=3989
    I:wood-oak=2777
    I:wood-spruce=2778
}


####################
# general
####################

general {
    # Changes pane rendering algorithm a bit.
    B:"Add panes"=true

    # Use alternative crafting recipe for the chisel
    B:"Alternative recipe"=false

    # Amount of limestone to generate in the world; use 0 for none
    I:"Worldgen limestone amount"=5

    # Amount of marble to generate in the world; use 0 for none
    I:"Worldgen marble amount"=8

    # Traversing concrete roads, players will acceleration to this velocity. For reference, normal running speed is about 0.28. Set to 0 to disable acceleration.
    D:"concrete velocity"=0.45

    # Disable connected textures
    B:"disable connected textures"=false

    # Some blocks, like bookshelves and ice will not get overridden using "override vanilla blocks" setting. Set this to true to disable all overriding.
    B:"disable overriding blocks"=false

    # Reworks ice blocks to drop Ice shards when destroyed
    B:"ice drops ice shards"=true

    # Use old pillar textures
    B:"old pillar graphics"=false

    # If true, will override vanilla blocks with their chisel variations. If false, will create one new chiseled block for each vanilla block that can be chiseled.
    B:"override vanilla blocks"=false

    # Particle tick rate. Greater value = less particles.
    I:"particle tickrate"=2

    # Make variations of blocks have the same name, and use the description in tooltip to distinguish them.
    B:"use block descriptions in tooltips"=true

    # Add a new tab in creative mode and put all blocks that work with chisel there.
    B:"use custom creative tab"=true
}


####################
# item
####################

item {
    I:ballOMoss=7814
    I:chisel=7811
    I:cloudInABottle=7813
    I:iceshard=7812
}


####################
# tweaks
####################

tweaks {
    # Unlocalized name of the block that, when burned, will produce concrete (examples: lightgem, stone)
    S:"concrete recipe block"=gravel
}


